These areas all have different enemy types and challenges that require specific strategies. Some need big, heavy-hitting brutes, while others require poison to get the job done, and the trick is to balance your adventuring party's classes and tactics appropriately. That, however, is complicated by the fact that with each subsequent adventure, your soldiers inch closer to stress-induced heart attacks or debilitating diseases, to name a few possible downfalls. Darkest Dungeon never looks particularly inviting. While the death of one of your party members seems bad enough, it gets worse. Darkest Dungeon's combat revolves around careful formations. Certain character classes are only useful in one or two of the four possible positions. Heavily armed warriors sit up front to protect the assortment of healers, occultists, and archers you can employ. As battles progress, however, your teams can be shuffled, and if anyone dies-on your side or your enemies'-you'll have to form new strategies on the fly to keep up an effective force. It's an excellent system that keeps players from ever settling in or feeling completely comfortable. It's a complex system that gives you room to figure out your own ideal methods, but also forces you to manage your estate and the sanity of your band of mercenaries.
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